Hanyang R&D

Unreal Engine Client Programmer • Jun, 2017 — Present

In charge of making virtual worlds to train AI. Simulation of realistic environments such as Cities and Buildings.

  • Unreal Engine - C++/Blueprints
  • Substance Painter/Designer
  • Blender / 3DS Max


Game Client Programmer • April, 2016 — December, 2016

Following the game design and implementing new features on a strategy game.

Studio 3WG

Game Client Programmer • April, 2014 — August, 2014

Made two racing games.


System Administrator • June, 2012 — December, 2012

Managed nginx servers, wrote python scripts and fixed php bugs.


Keimyung University (Seoul)

Mobile Game And Content • 2014 — 2015


Computer Science • 2012 — 2016

Game Dev Group Nancy

Université Henry Poincaré Nancy

Chemistry and Physics • 2012



Software Engineer • 2017 — Present

Making realistic environments to generate video with cars and human managed with different behaviours.

Client Game Programmer • 2016

Implemented new features from the design and art team. Managed communication between Client and Server.

Toy Drift

Client Game Programmer • 2014

Made a racing game with Unity3D.



C++ and C# are my favorite languages.

Game Engines

Unreal Engine and Unity3D are the engines I was used to during my work experience

Technical Art

Blender, Photoshop, Substance Painter/Designer, Shaders


Game Dev Group Nancy

Vice-President • 2012 — 2014

Oraganizing event related to video game development and teaching how to use framework and game creation tools.


Ad Member • 2013 — 2014

Managing events such as GGJ in Grand-Est region (France).

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