Experience

Hanyang R&D

Unreal Engine Client Programmer • Jun, 2017 — Present

In charge of making virtual worlds to train AI. Simulation of realistic environments such as Cities and Buildings.

  • Unreal Engine - C++/Blueprints
  • Substance Painter/Designer
  • Blender / 3DS Max

BiNAREE

Game Client Programmer • April, 2016 — December, 2016

Following the game design and implementing new features on a strategy game.

Studio 3WG

Game Client Programmer • April, 2014 — August, 2014

Made two racing games.

Jamendo

System Administrator • June, 2012 — December, 2012

Managed nginx servers, wrote python scripts and fixed php bugs.

Education

Keimyung University (Seoul)

Mobile Game And Content • 1984 — 1986

Epitech

Computer Science • 2012 — 2016

Game Dev Group Nancy

Université Henry Poincaré Nancy

Chemistry and Physics • 2012

Projects

CCTV_project

Software Engineer • 2017 — Present

Making realistic environments to generate video with cars and human managed with different behaviours.

Client Game Programmer • 2016

Implemented new features from the design and art team. Managed communication between Client and Server.

Toy Drift

Client Game Programmer • 2014

Made a racing game with Unity3D.

Skills

Programming

C++ and C# are my favorite languages.

Game Engines

Unreal Engine and Unity3D are the engines I was used to during my work experience

Technical Art

Blender, Photoshop, Substance Painter/Designer, Shaders

Associations

Game Dev Group Nancy

Vice-President • 2012 — 2014

Oraganizing event related to video game development and teaching how to use framework and game creation tools.

COIN

Ad Member • 2013 — 2014

Managing events such as GGJ in Grand-Est region (France).

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